Bộ Thẻ Bài Ma Sói Độc Đáo Thú Vị
₫ 144.300
Sản phẩm Bộ Thẻ Bài Ma Sói Độc Đáo Thú Vị đang được mở bán với mức giá siêu tốt khi mua online, giao hàng online trên toàn quốc với chi phí tiết kiệm nhất,0 đã được bán ra kể từ lúc chào bán lần cuối cùng.Trên đây là số liệu về sản phẩm chúng tôi thống kê và gửi đến bạn, hi vọng với những gợi ý ở trên giúp bạn mua sắm tốt hơn tại Pricespy Việt Nam
The wolf is a party game of lies, deceit and accusations.Are you bent enough?
20 village cards, 10 wolf cards, 8 field cards, 2 prophet cards, 2 doctor cards, 2 host cards, 2 country drunk cards, 2 witch cards, 2 alpha wolf cards
Play with up to 35 people (or two 20 games!)
The best-designed wolf game.
Villagers
The most common role is a simple villager who tries to eradicate the identity they think of as a wolf (and other villagers) in the game.Although they don't have to lie, the role requires players to be acutely aware of and point out the shortcomings or errors of other players.Does anyone talk too much?Maybe they 're wolves.Isn't there enough talk?It may mean the same thing.It depends entirely on the people you play with and the level of knowledge you know about them.
Werewolves
Usually, the wolves are more than the villagers at 2: 1.Therefore, if there are 6 players in the game, there will be 2 wolves.The aim of the werewolves was to jointly decide that a villager should be assassinated at night, while pretending to be a villager during the day so that they would not be killed by themselves.When the remaining villagers and wolves are in the same number or all the villagers die, they will kill each and win.This role is the most difficult to maintain because these players have been lying throughout the game.
Prophet
The prophet, though a villager, is first and foremost a villager, and has additional functions to "see" the wolf when night falls.When the host woke up, the prophet could point to any of their companions, and the host must nod whether they were really wolves.The prophet may then choose to keep this information secret during the day, or to show himself as a prophet, and to use the knowledge they acquire at night to help him defend himself or his interests during the day.It depends on your strategy.
Doctor
Or the villagers. when the host woke up at night, the doctor had the ability to heal himself or other villagers.If they heal themselves, they will not be killed by wolves, or if they want to prove that they are doctors or fear the death of other villagers, they can choose to cure them.Likewise, the strategy here depends on you.
Drunk
This role, while playing all the elements of the ordinary villagers first throughout the game, imposes an additional burden, i.e. communicating only with gestures or noises.They may not speak at all during the day, and if they do, they will die automatically that night.Pretending to be drunk may be the strategy of others (e.g. the wolf), because the characters are so unique and easy to recognize.
Witch
The role is first and foremost played by ordinary villagers throughout the game, with the added effect of a potion and a poison that they can use at any time throughout the game
20 village cards, 10 wolf cards, 8 field cards, 2 prophet cards, 2 doctor cards, 2 host cards, 2 country drunk cards, 2 witch cards, 2 alpha wolf cards
Play with up to 35 people (or two 20 games!)
The best-designed wolf game.
Villagers
The most common role is a simple villager who tries to eradicate the identity they think of as a wolf (and other villagers) in the game.Although they don't have to lie, the role requires players to be acutely aware of and point out the shortcomings or errors of other players.Does anyone talk too much?Maybe they 're wolves.Isn't there enough talk?It may mean the same thing.It depends entirely on the people you play with and the level of knowledge you know about them.
Werewolves
Usually, the wolves are more than the villagers at 2: 1.Therefore, if there are 6 players in the game, there will be 2 wolves.The aim of the werewolves was to jointly decide that a villager should be assassinated at night, while pretending to be a villager during the day so that they would not be killed by themselves.When the remaining villagers and wolves are in the same number or all the villagers die, they will kill each and win.This role is the most difficult to maintain because these players have been lying throughout the game.
Prophet
The prophet, though a villager, is first and foremost a villager, and has additional functions to "see" the wolf when night falls.When the host woke up, the prophet could point to any of their companions, and the host must nod whether they were really wolves.The prophet may then choose to keep this information secret during the day, or to show himself as a prophet, and to use the knowledge they acquire at night to help him defend himself or his interests during the day.It depends on your strategy.
Doctor
Or the villagers. when the host woke up at night, the doctor had the ability to heal himself or other villagers.If they heal themselves, they will not be killed by wolves, or if they want to prove that they are doctors or fear the death of other villagers, they can choose to cure them.Likewise, the strategy here depends on you.
Drunk
This role, while playing all the elements of the ordinary villagers first throughout the game, imposes an additional burden, i.e. communicating only with gestures or noises.They may not speak at all during the day, and if they do, they will die automatically that night.Pretending to be drunk may be the strategy of others (e.g. the wolf), because the characters are so unique and easy to recognize.
Witch
The role is first and foremost played by ordinary villagers throughout the game, with the added effect of a potion and a poison that they can use at any time throughout the game